So all the starts except deserter are decent traitwise, if you consider craven positive. Northern raiders, the monk has survivor, and barbs have 1 traitless, 1 with huge and swift, and 1 with dumb and iron lung. Craven means he's always content in reserve.ĭeserters has 1 with clumsy, 1 with craven, and 1 traitless.Ĭultists have 1 with huge and swift, 1 with quick, 1 with eagle eye, and 1 with brave. Trader starts with 1 with craven, and 1 with loyal and huge. Poacher start has a hunter with loyal, a poacher with spartan, and a poacher with quick and disloyal.īeast Slayers have 1 with loyal, 1 with hate for beasts, and the archer with quick and dexterous. Basically it's the least bad traitwise you can probably get with a start with all peasants. The peasant militia has 1 guy with 2 negative traits but between the rest there's 2 negative between 2 guys, 2 gluttons, a huge, and the rest all either positive or traitless. All positive and no negative.Ī new company has the same traits as above. Hoggart start has swift on the tank, night owl on the axe, and quick and survivor on the archer. Capslock might also work but I never tried it.īy best I mean good dye trading in the south, all village types represented at least once, and ports in the sw, s, nw, and ne. The best map I've ever discovered as a map is ROBINHOOD with all caps, meaning you need to hold down shift while typing.
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